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pixi.js / examples / example 9 - Tiling Texture / index.html
@Anders Nissen Anders Nissen on 13 Feb 2014 1 KB Even more clean-up
<!DOCTYPE HTML>
<html>
<head>
	<title>pixi.js example 9 Tiling Texture</title>
	<style>
		body {
			margin: 0;
			padding: 0;
			background-color: #FFFFFF;
		}
	</style>
	<script src="../../bin/pixi.dev.js"></script>
</head>
<body>
	<script>
	// create an new instance of a pixi stage
	var stage = new PIXI.Stage(0x97C56E, true);

	// create a renderer instance
	var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);

	// add the renderer view element to the DOM
	renderer.view.style.position = "absolute";
	renderer.view.style.top = "0px";
	renderer.view.style.left = "0px";
	document.body.appendChild(renderer.view);

	// create a texture from an image path
	var texture = PIXI.Texture.fromImage("p2.jpeg");

	// create a tiling sprite ...
	// requires a texture, width and height
	// to work in webGL the texture size must be a power of two
	var tilingSprite = new PIXI.TilingSprite(texture, window.innerWidth, window.innerHeight);
	stage.addChild(tilingSprite);

	var count = 0;
	function animate() {
		count += 0.005;

		tilingSprite.tileScale.x = 2 + Math.sin(count);
		tilingSprite.tileScale.y = 2 + Math.cos(count);

		tilingSprite.tilePosition.x += 1;
		tilingSprite.tilePosition.y += 1;

	    // render the stage
	    renderer.render(stage);
	    
	    requestAnimFrame(animate);
	}

	requestAnimFrame(animate);
	</script>

	</body>
</html>